It's interesting that the general consensus on trauma-based mind control, specifically its representation in pop culture, seems to be that the purpose of programming is "turning innocent young women into whores", an idea that's being promoted all over the most popular conspiracy sites. Ironically, in many cases the purpose behind trauma-based mind control has been quite the opposite. Traditionally, many of the systematized abuses that makes up the Monarch Project were enabled by antiquated notions regarding how unwed mothers, orphans, promiscuous women, victims of domestic violence, and virtually anyone who deviated from social norms should be isolated from society and punished for their moral transgressions. In the mind control magnum opus, The Illuminati Formula, is this little quote which has been overlooked by many who are interested in the subject: "The Catholic Church is one of the largest parts of the network that carries out Monarch Mind Control. It is a fact that if the Jesuits can place in their programming what they call the “Keys to the Kingdom" Monarch Mind Control within a child, they will control his destiny...The Jesuits developed torture to a fine art in the Inquisition. Imagine the expertise they have brought to the Monarch Program which begins torturing children at 18 months onward with every sophisticated torture device invented.”
One of the main ways that the Church was able to gain access to children and young adults for programming purposes was through so-called charity services which were designed so that institutionalized torture could occur in privacy and without societal oversight. The Magdalene asylums were laundries where those women who had been abandoned by their families, or by society in general, were incarcerated and subjected to long working hours with no pay, corporal punishment, strict codes of silence, and other conditions that numerous independent organizations have concluded amounts to torture. The following article about the laundries provides added insight into the religious ideology that initially allowed the practices that make up the Monarch Project to flourish, although the continuing complicity of the Church in covering up child sex trafficking and other institutionalized forms of torture remains, for the most part, undocumented.
source: The Guardian
Ireland's Magdalene laundries scandal must be laid to rest
by Mary Raftery
The nuns had been dabbling on the stock exchange. The results were unfortunate. When a company they had invested in went bust, they decided to sell off a portion of their Dublin land holdings to cover the losses. The snag was that the land contained a mass grave. It was full of "penitents", the label attached to the thousands of women locked up in Ireland's Magdalene laundries. This particular order, the Sisters of Our Lady of Charity of Refuge, ran High Park, the largest such laundry in the country.
The good sisters did a deal with the developer who bought their land. They split the costs of clearing the mass grave, exhumed and cremated the bodies, and re-buried the ashes in another mass grave, in Glasnevin cemetery. However, it emerged that there were 22 more bodies in the grave than the nuns had listed when applying for permission to exhume. Over one-third of the deaths had never been certified. The nuns did not even appear to know the names of several of the women, listing them as Magdalene of St Cecilia, Magdalene of Lourdes, and so on.
The final number so callously disturbed from their resting place was 155. All had died in the service of the nuns, working long hours in their large commercial laundry for no pay, locked away by a patriarchal church and society ruthlessly determined to control women's sexuality.
This week the United Nations Committee Against Torture (Uncat) issued a highly significant statement on the Magdalene laundries. It criticised the Irish government for refusing to acknowledge the pain and abuse suffered by women incarcerated in the laundries, the last of which closed in 1996, and called for a thorough investigation and compensation scheme. In doing so, the UN has focused international attention on what has become a festering injustice.
Ireland has experience of dealing with the sins of its past. A formal apology was issued by the Irish government in 1999 to the tens of thousands of victims of child abuse in the country's vast industrial (residential) school system, run by Catholic nuns, brothers and priests. An exhaustive statutory inquiry produced the damning Ryan report, and a redress scheme has now cost around £1bn.
There has, however, been a strange resistance to any official acceptance of the injustice suffered by the Magdalene women. The state has wriggled and squirmed, claiming that the laundries were private institutions and all the women entered voluntarily. Uncat has now firmly rejected this, confirming what we in Ireland have long known in our hearts. We knew that women who escaped were caught by the police and returned to the punitive and often brutal regime within the laundries. Generations of Irish people colluded in this, using the laundries when it suited them to clean their clothes and control their daughters.
Some of the women in the laundries were unmarried mothers, others were locked away for what was euphemistically described as their own protection. Yet more were young girls transferred directly from the industrial schools.
Mary Norris ended up in a Magdalene laundry for disobeying an order. A teenage servant in Kerry, she took a forbidden night off, and was taken away to a convent where the nuns had her examined to see was she still a virgin (which she was). From there she was dispatched to the Magdalene laundry in Cork. Immediately on arrival, the nuns changed her name – standard practice in all the Magdalene laundries. "When I went in there," recalls Mary, "my dignity, who I was, my name, everything was taken. I was a nonentity, nothing, nobody."
The only way out was if a family member claimed you, and Mary was lucky. She had an aunt who tracked her down and got her out after two years of hard, unpaid labour.
And that of course is the rub. Where were the families of these women? For a society that prided itself on its emphasis on family values, the large numbers of women and children locked away with no one to claim them points to a glaring double standard.
Irish society was deeply complicit in the incarceration of women and girls in the laundries. In what has been described as a culture of containment, Ireland locked up more of its citizens per capita than anywhere else in the world – not in prisons, but in psychiatric hospitals, Magdalene laundries and industrial schools. Anyone who did not fit within the cruelly narrow definition of good behaviour was in danger. more...
Saturday, March 24, 2012
Tuesday, March 20, 2012
Dutch Roman Catholic Church castrated 10 boys
source: The Telegraph, via Cryptogon
At least 10 teenage boys or young men under the age of 21 were surgically castrated “to get rid of homosexuality” while in the care of the Dutch Roman Catholic Church in the 1950s.
Evidence of the castrations has emerged amid controversy that it was not included in the findings of an official investigation into sexual abuse within the church last year.
The NRC Handelsblad newspaper identified Henk Heithuis who was castrated in 1956, while a minor, after reporting priests to the police for abusing him in a Catholic boarding home.
Joep Dohmen, the investigative journalist who uncovered the Heithuis case, also found evidence of at least nine other castrations. “These cases are anonymous and can no longer be traced,” he said. “There will be many more. But the question is whether those boys, now old men, will want to tell their story.”
Mr Heithuis died in a car crash in 1958, two years after being castrated at the age of 20, while under the age of majority, which was then 21.
In 1956 he had accused Catholic clergy of sexually abusing him in his Church run care home.
At least 10 teenage boys or young men under the age of 21 were surgically castrated “to get rid of homosexuality” while in the care of the Dutch Roman Catholic Church in the 1950s.
Evidence of the castrations has emerged amid controversy that it was not included in the findings of an official investigation into sexual abuse within the church last year.
The NRC Handelsblad newspaper identified Henk Heithuis who was castrated in 1956, while a minor, after reporting priests to the police for abusing him in a Catholic boarding home.
Joep Dohmen, the investigative journalist who uncovered the Heithuis case, also found evidence of at least nine other castrations. “These cases are anonymous and can no longer be traced,” he said. “There will be many more. But the question is whether those boys, now old men, will want to tell their story.”
Mr Heithuis died in a car crash in 1958, two years after being castrated at the age of 20, while under the age of majority, which was then 21.
In 1956 he had accused Catholic clergy of sexually abusing him in his Church run care home.
Sunday, March 18, 2012
Best Alex Jones rant ever: UPDATED
via Dangerousminds
Behold Alex Jones wildly gesticulating while screaming about how the Bilderbergers smoke DMT to contact clockwork elves who will then use the hadron particle collider to rip a portal through the universe, after which the elves will stream into our dimension en masse and direct the Pentagon to install virtual reality tanks, connected to cybernetic components, for all American citizens. Apparently this is why the Bible has instructed us to not do drugs.
"I don't need DMT to see how evil these globalists are."
Setting the utter hilarity of the above rant aside, I don't actually endorse much of Jones's material given his probable affiliation with the neofascist Knights of Malta organization, as well as the overall fear-mongering and xenophobia that goes on at his site. What really did it for me was his open support of the far right Minuteman Project, an "immigration reform" group which was allegedly responsible for the murder of an entire immigrant family, including a 9-year-old girl. In truth, any social organizer who is genuinely concerned about the disenfranchisement of regular people by "global elites" will take notice of the routine theft of immigrant children by federal agencies, an atrocity which results in permanent estrangement for those children who are handed over to U.S. adoption agencies when their parents are deported.
Even so, I had to post the above video because it is probably the most spectacular meltdown I've ever seen and, besides, isn't it quite interesting when Jones mentions how he was let into the Pentagon's psychological warfare department on multiple occasions? Honestly, the guy reminds me of some of my otherwise decent, bigoted Texan relatives so I can't help but like him despite the fact that he is laughably ineffective at organizing any kind of "culture of resistance".
Behold Alex Jones wildly gesticulating while screaming about how the Bilderbergers smoke DMT to contact clockwork elves who will then use the hadron particle collider to rip a portal through the universe, after which the elves will stream into our dimension en masse and direct the Pentagon to install virtual reality tanks, connected to cybernetic components, for all American citizens. Apparently this is why the Bible has instructed us to not do drugs.
"I don't need DMT to see how evil these globalists are."
Setting the utter hilarity of the above rant aside, I don't actually endorse much of Jones's material given his probable affiliation with the neofascist Knights of Malta organization, as well as the overall fear-mongering and xenophobia that goes on at his site. What really did it for me was his open support of the far right Minuteman Project, an "immigration reform" group which was allegedly responsible for the murder of an entire immigrant family, including a 9-year-old girl. In truth, any social organizer who is genuinely concerned about the disenfranchisement of regular people by "global elites" will take notice of the routine theft of immigrant children by federal agencies, an atrocity which results in permanent estrangement for those children who are handed over to U.S. adoption agencies when their parents are deported.
Even so, I had to post the above video because it is probably the most spectacular meltdown I've ever seen and, besides, isn't it quite interesting when Jones mentions how he was let into the Pentagon's psychological warfare department on multiple occasions? Honestly, the guy reminds me of some of my otherwise decent, bigoted Texan relatives so I can't help but like him despite the fact that he is laughably ineffective at organizing any kind of "culture of resistance".
Friday, March 16, 2012
Psychologists and Torture, Then and Now
by Laura Melendez-Pallitto and Robert Pallitto, March 06, 2012
source:Antiwar.com
History repeats itself, Marx famously warned, first as tragedy and then as farce. In the case of U.S. torture psychologists, the “tragedy” occurred half a century ago when CIA-funded psychological research on electroshock treatment, sensory deprivation, and the like found its way into the Agency’s counterintelligence interrogation manual. The 1963 KUBARK manual and its later iterations were used widely by U.S. intelligence and disseminated to other governments in Latin America and Southeast Asia. The “farce” was played post-9/11, as psychologists became involved once again in aiding counterintelligence interrogators....The KUBARK manual cites Albert Biderman and other research psychologists as sources for the “scientific findings” that support its conclusions. Biderman, who died in 2003, was known for his studies of U.S. personnel captured by the Chinese during the Cold War. He examined the ways in which the Chinese military induced false confessions — often outlandish and implausible ones — from U.S. prisoners. Whatever one thinks today of the validity and cogency of that literature, the government used it to legitimize tactics and propositions that go well beyond the claims of the literature itself. KUBARK instructs interrogators to use protocols titled “Ivan Is a Dope,” “Alice in Wonderland,” and “Mutt and Jeff.”
...KUBARK does not describe in detail the ways in which psychological interrogation methods (“clean torture,” as Darius Rejali calls it) are done. KUBARK merely recognizes that “chemical and electrical” methods are available (though it may be more specific in the redacted portions). To see how sensory deprivation and electroshock treatment actually work on the psyche of subjects, we must look outside KUBARK itself, at the research findings of scientists and the accounts of victims themselves. Naomi Klein interviewed one such victim, who unwittingly became a research subject for Dr. Ewen Cameron of McGill University (a psychiatrist) while Cameron was treating her as a psychiatric inpatient. Cameron administered drug and electroshock therapy on his patient that left permanent, devastating injury. Many years later, she discovered the cause of her injuries when she learned of a legal settlement by the CIA paying unwitting experimental subjects for the damages they suffered. By then, she had become completely disabled as a result of her “treatment.”
...The relationship goes both ways, however. While the drafters of KUBARK certainly utilized the research results to further interrogation objectives and to instruct interrogators in other countries, the researchers themselves certainly derived benefits from the relationship. Alfred McCoy notes that CIA operatives attended conferences in order to develop relationships with research psychologists, luring them with promises of research funding...Incredibly, some of the research results from the early years of mind-control studies resurfaced post-9/11 in training protocols for Guantanamo interrogators. In 2008, The New York Times reported that Biderman’s 1957 “Chart of Coercion,” which indicates the ways that communist interrogators used such coercion to induce false confessions, was provided verbatim to trainees in 2002....Three psychologists in particular have come to the attention of the media in recent years: Drs. Leso, Jessen, and Mitchell. All three have allegedly been involved on some level (research, training, consultation, and even participation) in coercive interrogation. All three are licensed psychologists in different states. Although licensed psychologists and human rights groups have filed complaints, to date none of their licenses have been revoked. Nor have they received any kind of reprimand for their alleged involvement in torture. more:
source:Antiwar.com
History repeats itself, Marx famously warned, first as tragedy and then as farce. In the case of U.S. torture psychologists, the “tragedy” occurred half a century ago when CIA-funded psychological research on electroshock treatment, sensory deprivation, and the like found its way into the Agency’s counterintelligence interrogation manual. The 1963 KUBARK manual and its later iterations were used widely by U.S. intelligence and disseminated to other governments in Latin America and Southeast Asia. The “farce” was played post-9/11, as psychologists became involved once again in aiding counterintelligence interrogators....The KUBARK manual cites Albert Biderman and other research psychologists as sources for the “scientific findings” that support its conclusions. Biderman, who died in 2003, was known for his studies of U.S. personnel captured by the Chinese during the Cold War. He examined the ways in which the Chinese military induced false confessions — often outlandish and implausible ones — from U.S. prisoners. Whatever one thinks today of the validity and cogency of that literature, the government used it to legitimize tactics and propositions that go well beyond the claims of the literature itself. KUBARK instructs interrogators to use protocols titled “Ivan Is a Dope,” “Alice in Wonderland,” and “Mutt and Jeff.”
...KUBARK does not describe in detail the ways in which psychological interrogation methods (“clean torture,” as Darius Rejali calls it) are done. KUBARK merely recognizes that “chemical and electrical” methods are available (though it may be more specific in the redacted portions). To see how sensory deprivation and electroshock treatment actually work on the psyche of subjects, we must look outside KUBARK itself, at the research findings of scientists and the accounts of victims themselves. Naomi Klein interviewed one such victim, who unwittingly became a research subject for Dr. Ewen Cameron of McGill University (a psychiatrist) while Cameron was treating her as a psychiatric inpatient. Cameron administered drug and electroshock therapy on his patient that left permanent, devastating injury. Many years later, she discovered the cause of her injuries when she learned of a legal settlement by the CIA paying unwitting experimental subjects for the damages they suffered. By then, she had become completely disabled as a result of her “treatment.”
...The relationship goes both ways, however. While the drafters of KUBARK certainly utilized the research results to further interrogation objectives and to instruct interrogators in other countries, the researchers themselves certainly derived benefits from the relationship. Alfred McCoy notes that CIA operatives attended conferences in order to develop relationships with research psychologists, luring them with promises of research funding...Incredibly, some of the research results from the early years of mind-control studies resurfaced post-9/11 in training protocols for Guantanamo interrogators. In 2008, The New York Times reported that Biderman’s 1957 “Chart of Coercion,” which indicates the ways that communist interrogators used such coercion to induce false confessions, was provided verbatim to trainees in 2002....Three psychologists in particular have come to the attention of the media in recent years: Drs. Leso, Jessen, and Mitchell. All three have allegedly been involved on some level (research, training, consultation, and even participation) in coercive interrogation. All three are licensed psychologists in different states. Although licensed psychologists and human rights groups have filed complaints, to date none of their licenses have been revoked. Nor have they received any kind of reprimand for their alleged involvement in torture. more:
Saturday, March 10, 2012
Call of Apathy: Violent Young Men and Our Place in War
The following account was written by an anonymous soldier with combat experience:
source:Mediumdifficulty
Disclaimer: I am not an academic. I have no education past the age of 16, so my writing may be rough. What I do have is an entire adulthood of military service, which I terminated recently when I decided I wanted more money for doing the same job.
I am a private military contractor, and I have an issue with the depiction of war in videogames — or more specifically, the soldiers in those games. When I say soldier, let me be clear that I am talking about the Infantryman and the Special Forces operator, as I have next to no knowledge about anything outside of this relatively small percentile of service personnel. Unfortunately, the vast majority of games featuring the military focus on these frontline combat troops in “realistic” action. And that’s where we get problems.
Imagine a war game where you could only move at a slow walking pace...This war game has a prone button like Call of Duty, but your character takes 2-3 seconds to change position. Every time you press it, the animation gets slower because your character becomes more and more tired. Every mission is set in the same level. They each take 12 hours to complete. Sometimes, absolutely nothing happens. Other times, your lead guy gets blown up and you spend the next hour or so casevac’ing [ed note: casualty evacuating] him while under fire.
Other missions involve you being under fire for the entire patrol. You never see the enemy, just fire at the long grass in front of you as you crawl slowly to some cover. If you get up, you will be cut down within seconds, so this process takes hours. When you reach the enemy compound, if the enemy haven’t run away, dropped their weapons, and are pretending to be farmers, or if you haven’t called in enough ordnance to flatten Mexico, you will kill them in the most horrible way imaginable. That is your incentive.
Only a violent sociopath would play this game.
We do it for real, time and time again, with no other motivation but pay, leave, and the chance to brutalise whomever we deem the “enemy”...In military videogames, you tend to get “good guy” characters that are the rough and ready types. The situation may be chaotic, but they crack on with the task in hand to the best of their ability, never let anyone down, and may or may not die in a dramatic fashion. Good, wholesome stuff.
Then there are the Tier 1 types: a more modern iteration that exists thanks to games like Modern Warfare and Medal of Honour. These stone-cold killers speak in clipped monotones, uttering the odd cool one-liner to show that although they are still human, they will never be anything but utterly professional. Both kinds of soldiers end up wrapped up in something bigger than themselves, their missions are always of utmost importance, and every action they take is ultimately justified...Good enough for entertainment, but should war be sterilised and glorified in this way? Here is the crux of my beef with the military videogame genre: None of the stereotypes exist.
...Let me give you an example. I was in Iraq in 2007. Over a 3-month period, we saw some of the bloodiest fighting since the invasion, losing more than ten men and killing hundreds of insurgents. A reporter for a very well-known men’s lifestyle magazine visited us to learn about our experiences. About halfway through his escort, an officer from the military media centre tells him that he is not allowed to speak to us anymore. He has to use stories taken from a non-combat unit earlier that day. It turned out that the officer was appalled at the jovial nature of our recollections; the story in which a vehicle commander sawed two men in half with a mounted machinegun because they were on their phones “dicking” us made him balk in particular....This is one of countless ways the military carefully shapes the public opinion of the troops. It’s a shameless PR exercise....There’s a reason the new guy always gets put on point and nobody really cares when he gets blown up, that so many incidents of collateral damage go unreported, that failed missions are spun into something positive like gathering “valuable intel,” and why only roughly 20% of combat troops ever get PTSD – when if you think about it, it should affect everyone that ever sees combat. It’s because the vast majority of us are straight up sociopaths.
Heroes are a myth. Every incident I can recall in war that created a hero was either an accident or ended up with said hero in a body bag....Here is a real scenario that should be put into a game: A friend of mine came under fire inside a compound. He followed up the shooter, who disappeared into an escape tunnel. My friend followed standard procedure and threw a grenade into the tunnel entrance before following up. When entering the tunnel, he found only the bodies of a woman and a small child, whom the terrorist had used to cover his escape.When I spoke about it to my friend years later, he recalled how pissed he was at losing the insurgent, and how bad he felt afterwards about it. He’d had his professional pride tarnished. I asked him if he ever thought about the woman and her kid and he just looked at me blankly. He didn’t even remember they were there.
This is a serious issue that needs to be addressed in videogames. How would you feel if you accidentally killed an innocent child in a game? If the words “MISSION FAILED” appeared, but then disappeared after a few seconds, leaving you to continue as normal with no repercussions. Any normal person would feel guilty, but that’s my point. Combat troops are not normal people....War is the most horrific, sickening thing mankind can inflict upon itself, fought by and large by uneducated maniacs that have no other place in the world. Videogames have the attention of the youth and can educate as well as entertain. The real horrors need to be made very public to keep the next generation from turning out like us...The world needs to be made aware of my kind: the silent majority of fighters, those that do not care about politics, religion, ethics, or anything else other than war for war’s sake...One last thought: My psychologist estimated that roughly 80% of infantrymen have an undiagnosed violent personality disorder. more:
source:Mediumdifficulty
Disclaimer: I am not an academic. I have no education past the age of 16, so my writing may be rough. What I do have is an entire adulthood of military service, which I terminated recently when I decided I wanted more money for doing the same job.
I am a private military contractor, and I have an issue with the depiction of war in videogames — or more specifically, the soldiers in those games. When I say soldier, let me be clear that I am talking about the Infantryman and the Special Forces operator, as I have next to no knowledge about anything outside of this relatively small percentile of service personnel. Unfortunately, the vast majority of games featuring the military focus on these frontline combat troops in “realistic” action. And that’s where we get problems.
Imagine a war game where you could only move at a slow walking pace...This war game has a prone button like Call of Duty, but your character takes 2-3 seconds to change position. Every time you press it, the animation gets slower because your character becomes more and more tired. Every mission is set in the same level. They each take 12 hours to complete. Sometimes, absolutely nothing happens. Other times, your lead guy gets blown up and you spend the next hour or so casevac’ing [ed note: casualty evacuating] him while under fire.
Other missions involve you being under fire for the entire patrol. You never see the enemy, just fire at the long grass in front of you as you crawl slowly to some cover. If you get up, you will be cut down within seconds, so this process takes hours. When you reach the enemy compound, if the enemy haven’t run away, dropped their weapons, and are pretending to be farmers, or if you haven’t called in enough ordnance to flatten Mexico, you will kill them in the most horrible way imaginable. That is your incentive.
Only a violent sociopath would play this game.
We do it for real, time and time again, with no other motivation but pay, leave, and the chance to brutalise whomever we deem the “enemy”...In military videogames, you tend to get “good guy” characters that are the rough and ready types. The situation may be chaotic, but they crack on with the task in hand to the best of their ability, never let anyone down, and may or may not die in a dramatic fashion. Good, wholesome stuff.
Then there are the Tier 1 types: a more modern iteration that exists thanks to games like Modern Warfare and Medal of Honour. These stone-cold killers speak in clipped monotones, uttering the odd cool one-liner to show that although they are still human, they will never be anything but utterly professional. Both kinds of soldiers end up wrapped up in something bigger than themselves, their missions are always of utmost importance, and every action they take is ultimately justified...Good enough for entertainment, but should war be sterilised and glorified in this way? Here is the crux of my beef with the military videogame genre: None of the stereotypes exist.
...Let me give you an example. I was in Iraq in 2007. Over a 3-month period, we saw some of the bloodiest fighting since the invasion, losing more than ten men and killing hundreds of insurgents. A reporter for a very well-known men’s lifestyle magazine visited us to learn about our experiences. About halfway through his escort, an officer from the military media centre tells him that he is not allowed to speak to us anymore. He has to use stories taken from a non-combat unit earlier that day. It turned out that the officer was appalled at the jovial nature of our recollections; the story in which a vehicle commander sawed two men in half with a mounted machinegun because they were on their phones “dicking” us made him balk in particular....This is one of countless ways the military carefully shapes the public opinion of the troops. It’s a shameless PR exercise....There’s a reason the new guy always gets put on point and nobody really cares when he gets blown up, that so many incidents of collateral damage go unreported, that failed missions are spun into something positive like gathering “valuable intel,” and why only roughly 20% of combat troops ever get PTSD – when if you think about it, it should affect everyone that ever sees combat. It’s because the vast majority of us are straight up sociopaths.
Heroes are a myth. Every incident I can recall in war that created a hero was either an accident or ended up with said hero in a body bag....Here is a real scenario that should be put into a game: A friend of mine came under fire inside a compound. He followed up the shooter, who disappeared into an escape tunnel. My friend followed standard procedure and threw a grenade into the tunnel entrance before following up. When entering the tunnel, he found only the bodies of a woman and a small child, whom the terrorist had used to cover his escape.When I spoke about it to my friend years later, he recalled how pissed he was at losing the insurgent, and how bad he felt afterwards about it. He’d had his professional pride tarnished. I asked him if he ever thought about the woman and her kid and he just looked at me blankly. He didn’t even remember they were there.
This is a serious issue that needs to be addressed in videogames. How would you feel if you accidentally killed an innocent child in a game? If the words “MISSION FAILED” appeared, but then disappeared after a few seconds, leaving you to continue as normal with no repercussions. Any normal person would feel guilty, but that’s my point. Combat troops are not normal people....War is the most horrific, sickening thing mankind can inflict upon itself, fought by and large by uneducated maniacs that have no other place in the world. Videogames have the attention of the youth and can educate as well as entertain. The real horrors need to be made very public to keep the next generation from turning out like us...The world needs to be made aware of my kind: the silent majority of fighters, those that do not care about politics, religion, ethics, or anything else other than war for war’s sake...One last thought: My psychologist estimated that roughly 80% of infantrymen have an undiagnosed violent personality disorder. more:
Friday, March 2, 2012
Human Medical Experimentation at Edgewood Arsenal
source: CNN via Cryptogon
The moment 18-year-old Army Pvt. Tim Josephs arrived at Edgewood Arsenal in 1968, he knew there was something different about the place.
“It just did not look like a military base, more like a hospital,” recalled Josephs, a Pittsburgh native. Josephs had volunteered for a two-month assignment at Edgewood, in Maryland, lured by three-day weekends closer to home.
“It was like a plum assignment,” Josephs said. “The idea was they would test new Army field jackets, clothing, weapons and things of that nature, but no mention of drugs or chemicals.”
But when he went to fill out paperwork the morning after his arrival, the base personnel were wearing white lab coats, and Josephs said he had second thoughts. An officer took him aside.
“He said, ‘You volunteered for this. You’re going to do it. If you don’t, you’re going to jail. You’re going to Vietnam either way — before or after,’” Josephs said recently.
From 1955 to 1975, military researchers at Edgewood were using not only animals but human subjects to test a witches’ brew of drugs and chemicals. They ranged from potentially lethal nerve gases like VX and sarin to incapacitating agents like BZ.
The military also tested tear gas, barbiturates, tranquilizers, narcotics and hallucinogens like LSD...Days before his Edgewood duty ended, in February 1968, Josephs was hospitalized for days with Parkinson's-like tremors, symptoms he said have followed him on and off throughout his adult life...In his mid-50s, Josephs was diagnosed with Parkinson's disease, a progressive neurological condition that forced him to retire early. Medications cost $2,000 a month, which he was paying for out of pocket.
The moment 18-year-old Army Pvt. Tim Josephs arrived at Edgewood Arsenal in 1968, he knew there was something different about the place.
“It just did not look like a military base, more like a hospital,” recalled Josephs, a Pittsburgh native. Josephs had volunteered for a two-month assignment at Edgewood, in Maryland, lured by three-day weekends closer to home.
“It was like a plum assignment,” Josephs said. “The idea was they would test new Army field jackets, clothing, weapons and things of that nature, but no mention of drugs or chemicals.”
But when he went to fill out paperwork the morning after his arrival, the base personnel were wearing white lab coats, and Josephs said he had second thoughts. An officer took him aside.
“He said, ‘You volunteered for this. You’re going to do it. If you don’t, you’re going to jail. You’re going to Vietnam either way — before or after,’” Josephs said recently.
From 1955 to 1975, military researchers at Edgewood were using not only animals but human subjects to test a witches’ brew of drugs and chemicals. They ranged from potentially lethal nerve gases like VX and sarin to incapacitating agents like BZ.
The military also tested tear gas, barbiturates, tranquilizers, narcotics and hallucinogens like LSD...Days before his Edgewood duty ended, in February 1968, Josephs was hospitalized for days with Parkinson's-like tremors, symptoms he said have followed him on and off throughout his adult life...In his mid-50s, Josephs was diagnosed with Parkinson's disease, a progressive neurological condition that forced him to retire early. Medications cost $2,000 a month, which he was paying for out of pocket.
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